![]() ![]() We can’t really talk too much about it in detail yet.Īre there any plans to add a versus mode to Valkyria Chronicles 1? We are incorporating wireless ad-hoc play into the game, which will feature both co-op and versus modes. Will you be taking advantage of that in Valkyria Chronicles 2? The PSP is seeing a lot of success, particularly in Japan, with regards to its online and ad-hoc multiplayer. So potentially Valkyria Chronicles 3, or another title that we work on next might be on the PS3, it might still be on the PSP, we don’t know at this point.īecause we’ve already got experience of working on the PS3 and now we’re developing another game on the PSP, that just adds to our level of experience and understanding of these platforms and will definitely help us in determining what is the best platform for the next game that we make. For example, the first Valkyria was on the PS3 because of all the features we wanted to incorporate into the game and we felt the PS3 was the most suitable platform, so that’s how we develop games in our team. It’s more a case of “what kind of game do we want to make?”. Just in terms of how our team develops titles and our way of thinking when we choose the platform for each of our titles, it’s not necessarily “let’s make a PS3 game!”. We’re still developing Valkyria Chronicles 2 so, to be honest, we’re not really thinking about Valkyria Chronicles 3, 4 or 5 at this point. Is that likely? (Submitted by user: G-Force08) ![]() With Valkyria Chronicles 2 going portable next year there have been rumours of its return to the PS3. There are many ways for you to customise your own troops, just based on all the different character, tank and weapon options. ![]() You can equip different weapons and change the colour, which will affect how the tank moves. We can also customise tanks this time around. In terms of returning characters, you’ll definitely see Alicia and Welkin come back and you might see other members of Squad 7, too. The amount of variation is even greater in the sequel. In terms of weapons, in the first game a rifle might branch into three different rifles as you progress in the game. In that way, each of the units will branch into new units. ![]() We have Scouts and Stormtroopers, as we did in the first game, but Scouts may branch into Scouts who run faster or are more meant for battle. In terms of new weapons and units, not only will there be more of each, but there will be expanded customisation options for both. When we went further in that direction we discovered that the PSP is the perfect platform to take advantage of that.Īre you adding new unit classes, weapon types or vehicles? Will there be any returning characters from Valkyria Chronicles 1? (Submitted by user: BigBoss712) When we looked at the BLiTZ battle system specifically - especially in the Japanese market - co-op play and wireless play is becoming more and more popular and we felt that would expand the gameplay for the title in a great way. So when we were discussing the sequel we obviously wanted to bring these two features over, but we wanted to upgrade it somehow. What made you decide to develop the official sequel for Valkyria Chronicles on the PSP? (Submitted by user: Trollkotte)įor the original PS3 version of the game there were two key features: The Canvas graphics system and the BLiTZ combat system. We caught up with who answered some of your questions, confirmed online play modes, and indicated openness to create another Valkyria game for PS3. I know I’m not alone in that regard, based on the favorable reaction to last week’s announcement of Valkyria Chronicles 2, coming next summer to PSP. I’ve made no secret of my love of last year’s Valkyria Chronicles, the beautiful PS3-exclusive strategy RPG. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |